Creates a realistic bonfire.
General
| • | Preview - toggles between textures and preview particles. |
| • | Target - the point towards which the fire and smoke moves. Changing the target position can create a convincing illusion of the fire being influenced by wind. |
| • | Height - alters the height of the flame relative to the target position. |
Fire
| • | Active - each individual element of the bonfire can be turned on and off. |
| • | Spread - adjusts the fire between a small, intense base or a broad base. |
| • | Ferocity - changes the textures used by the fire. |
| • | Intensity - creates a stronger, brighter fire. |
| • | Size - adjusts the size of the individual fire particles. |
| • | Color - changes the color of the fire, which in turn affects the lighting on the smoke. |
Smoke
| • | Active - each individual element of the bonfire can be turned on and off. |
| • | Spread - adjusts the smoke between a thin or broad column. |
| • | Thickness - changes the textures used by the smoke. |
| • | Density - moves between thin, wispy smoke and dense, thick smoke. |
| • | Size - adjusts the size of the individual smoke particles. |
| • | Color from fire - determines how much of the smoke is illuminated by the fire. |
| • | Color - changes the color of the smoke when it isn't being affected by the fire. |
Embers
| • | Active - each individual element of the bonfire can be turned on and off. |
| • | Spread - adjusts whether the embers are generated over a small or large area. |
| • | Variation - changes the textures used by the embers. |
| • | Amount - alters the number of embers visible at any one time. |
| • | Turbulence - increasing turbulence will cause the embers to move more erratically. |
| • | Size - adjusts the size of the individual ember particles. |
| • | Color - changes the color of the embers, without affecting the smoke and fire colors. |