The missile smoke effect is a great way to create quick smoke trails.
Animating a smoke trail
By default the smoke trail sits in the center of the screen, creating a smoke ball.
There are two ways of animating the smoke trail, each of which will create very different results.
| • | If you use the layer's Transform properties the entire effect will be moved. This will not create a smoke trail. |
| • | If you want to create a smoke trail, you should use the Position property in the layer's General section. |
General
| • | Preview - toggles between preview and textured particles. |
| • | Active - turns the entire effect on and off. |
| • | Attach to layer - the smoke's positioned can be linked to another layer. |
| • | Position - the position of the smoke emitter. |
Smoke
| • | Density - higher density creates thicker smoke. |
| • | Linger - changes how long the smoke remains visible. |
| • | Linger variation - increasing variation introduces a random variable to the linger. |
| • | Size - adjusts the size of the smoke particles. |
| • | Size variation - increasing variation introduces a random variable to the size. |
| • | Speed - adjusts the speed of the individual smoke particles. |
| • | Speed variation - increasing variation introduces a random variable to the speed. |
| • | Color - the base color of the smoke. |