The sparks effect is designed for sudden bursts of sparks, such as when a bullet hits a metal surface. It can be rotated using the standard Transform properties to point in any direction.
General
| • | Preview - toggles between placeholder particles and textured particles. |
| • | Duration - how long the sparks last before disappearing. |
Sparks
| • | Spread - the sparks can be emitted in a tight, focused beam or a wide dispersal. |
| • | Amount - adjusts the number of sparks. |
| • | Star ratio - adjusts how frequently stars are created. |
| • | Color - changes the color of the entire effect. |