Creates tumbling debris and dust, as if from an explosion or disintegration.
General
| • | Preview - toggles between textures and preview particles. |
| • | Fall duration - how long the debris continues to be created. |
| • | Scale fall area - size of the area the debris falls from. |
| • | Floor plane layer - a layer can be selected to use as the floor. Debris that hits the floor plane will collide with it. |
| • | Infinite floor plane - this will extend the selected floor plane layer beyond the bounds of the actual layer. |
| • | Gravity strength - speed at which the debris falls. |
| • | Color - color of the debris. Often best when matched to the live action source of the debris. |
Debris
| • | Active - turns the debris element on and off. |
| • | Life duration - how long the debris lasts for on-screen. |
| • | Type - choose between brick, concrete and rock. |
| • | Amount - how much debris do you want? |
| • | Minimum size - debris will be no smaller than this. |
| • | Maximum size - debris will be no larger than this. |
Dust
| • | Active - turns the dust element on and off. |
| • | Life duration - how long the dust should linger for. |
| • | Density - adjusts the density of the dust. |